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Thanks for playing and the high praise!

Yeah the character controller I used was the Unity StarterAssets pack which has the camera move when it detects a collider object. And for whatever reason the house prefab I took from the asset store has random "holes" throughout the house so the camera gets behind things sometimes (this also means that any wall the camera goes through the player can go trhough, and there is exactly one gag realted to this).

Also yeah dialogue skipping was something I wanted to add but couldn't come up with a quick solution to since theres so many events triggered in the middle of dialogue lines.