Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

This looks super cool so let's just say I have a pre-sales question. 

Can you render dithered objects with alpha or fully transparent backgrounds? Some setups I've tried produce a cool dither effect but the background is black or whatever you want to put in the background. Which is not that great when you have to clean hundreds of frames.

Reason I'm asking is because I already have a "3d pixel art" setup using materials and color ramps. Being a Blender noob, it's super basic but it works. I can render individual frames for an animated character with a limited palette and a transparent background which I can easy get into Unity or Aseprite. I don't have to cut #00FF00 backgrounds or any of that nonsense.

Would these tools help me with that? The demo videos don't address this specific need of mine or perhaps I'm too much of a noob to realize if it already does it.

Yes these node groups can render objects with completely transparent backgrounds and the included compositing nodes make the cutouts as clean as posable so I would say this should fix you're problem. However, it could depend on your current setup. If you don't mind I'd be interested to see what your currently working with in order to give you a better evaluation and potential tips.