I actually played it a bit before the jam ended, but now I had the time to finish it!
Great jam entry! Gameplay-wise the mechanic was really solid and simple to learn, level design was cool, and it really seemed a great game to speedrun to. It definitely wasn't as punishing as the other 99% games of the jam (mine included haha) but that's fine by me since I'm a bit of a potato player.
A personal note about the game being "Foddian" : I don't think this game could be more Foddian without seeming unfair, since platforms have quite a bit of a distance between each other and sometimes you simply can't see where you must go, so there are some "leap of faith" moments that if you ended up back at the beginning, it would feel like the player had no control whatsoever (since they didn't know where to land previously). Not that the "leap of faith" is bad per se since the game don't punish you, so the player understands that they must go "as fast as possible" - but if you ever want to make this game feel more Foddian, I think adding a "zoomed-out" camera when the player gets to a long-shot platform would help them understand the risks of the jump. As it is, I think the game is totally fine, and you definitely made the right call in not making the game more punitive.
Also, I liked all the background musics!
Really great game, congrats!
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Thanks you for your in-depth reponse a glad you liked the game.
I think you overall assessment is fair and balanced. I have been thinking about how I'd make it more foddian and fair. I think having the camera scale it's FOV and look ahead with your current speed would be one way, as you once you're doing that leap of faith you have more time to see your landing.
I think the difficulty with this compared to other Foddian game is that we really leaned heaby into the momentum theme from a physical definition and stand point, where you constantly have to manage the change of speed making the game very dynamic which adds to the core game feel that makes it fun.
I Liked you idea of a zoomed out camera though when you approach a long jump as I think it'd make you feel small as a player as well and add to the feeling of being a daredevil skater, so if you don't mind I might steal that hahaha.
This was really valuable feedback and insight cheers :)