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Probably not the full engine because it's too much tailored to the way I do things, but plan to release the main parts of the engine as libraries. One of them (the pathfinding one) I already released.

And how about a save file to not start from beginning each time?

I know, that's the only big thing missing from my engine at this point. I still haven't figured out how to best deal with it. Working on it!

Game states in a table then saved?

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Essentially that's the plan, the real problem is that I did not code things with loading state in mind, so I would have to revisit everything for saving to work.