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apicici

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A member registered Dec 15, 2019 · View creator page →

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(1 edit)

No problem, thank you for not giving up on the game!

Spoiler

To talk to the eel you need to become younger. You can do this by reaching the kitchen (use the photo of the three lees in the kitchen on the picture on the 4th page of the book), get the drawing from the fridge, use the drawing on the author picture in the book).

Spoiler

The first step is changing room. You can use one of the photos that are on the desk to modify one of the pictures inside the book, changing reality.

Once you get to the other room you’ll find another object that can be used inside the book to get the ability to talk to the eel.

Thanks for the feedback! We’re glad you liked the game :)

Spoiler If you are at the beginning of the game, your first objective is figuring out how to communicate with the eel. Experiment with the book and the objects available to you to make changes to reality.
Spoiler

That’s what it’s needed for. I’m assuming you know what the catalyst is, otherwise there’s other information you are missing about what needs to be done to fix reality.

Such a great game! I really liked the writing (especially the meta-commentary about characters in adventure games). Looking forward to the rest of the story!

Very cute! Too bad you only had time for a demo, looking forward to the full version :)

Have you attempted making the catalyst?

Thanks for the offer! We’ve been thinking about what to do with the other games in terms of translations (and possibly update them to bring in features from the latest game). We’ll keep you in mind if we decide to add Polish versions.

And yes, all the games are set up for translations (if nothing else because we always have to translate them in Italian ourselves).

We’re glad you enjoyed it!

Spoiler

Do you already know what must be done to fix reality?

Oh no! Could you let me know which browser and operating system you tried it with?

Spoiler

Pain: what if the pain is caused by a tooth, rather than being a toothache?

Deceit: you have all the objects you need. You only need to add something to the projection on the wall to make it look like the painting behind the bush.

Spoiler

For pain: you’re on the right track trying not to aim for his teeth, but you were also on the right track trying to hit the tooth that hurts. Let me know if you need a more specific hint.

For deceit: did you talk to the hologram about it?

I’m glad you found it helpful, and doubly glad that it’s going to be used in a point and click adventure :D

Spoiler

Have you already figured out how to hit the human’s face?

Thanks! What was it about the controls that you found confusing?

Thanks! Have you already played all four games in the series?

We're happy you are enjoying the game! We are very proud of it :)

Thank you for the localization offer. At the moment the game is not set up for Cyrillic (neither of the fonts used support it), so further localizations in non-latin scripts are going to have to wait. We'll keep you in mind if/when the time comes, though!

Thanks!

I already released the three most important parts of the engine (pathfinding, multitasking, dialogues):

Everything else is either gluing things together or having to do with inputs and GUIs.

I originally intended to release the whole thing, but it accumulated too much cruft and I don't have time to polish it and write a decent documentation for it. What I will likely do when I have a bit of time is releasing the engine source as is, so people can use it as a starting point.

That's needed in another room later. Have you been able to reach the ceiling above (or below) the eel?

Have you interacted with the eel yet?

"Once upon a Möbius strip" (which is actually the second one, but it's a prequel)

I'm not sure, check if adding them as admins works.

If I remember correctly from the last time I participated in a jam, if the contributors joined the jam and you add them as admins on the submission, they should be able to vote.

Incidentally, there is an actual fish in the previous Ines game.

By the way, if you are looking for a smaller font you could use the one from the original game, which supports less languages but it's smaller.

It's possible but it requires swapping out the font with a different one.  Doing this only for some lines is also possible but requires modifying the source code to add this functionality.

The autosave feature is a wonderful idea, now I wish I had thought of it for the original game!

There is no way to save, but you can enable the debug mode (see here) which allows you to switch between rooms quickly by pressing the numbers 1 to 4 on your keyboard.

Did you make any changes to the game source files? I tried running the default kit with your game.zip and I also get the error.

The game source should be in a zip file (game.zip), but you have it as a folder.

Yes, you first need to add the line to the game source, and then to the translation file. When added to the source it needs to be wrapped appropriately—for example if Ines says something, it should be something like INES(1025, "This is the text"), where 1025 is the id you assigned.

I figured out how to fix the error. I'll prepare a new version of the kit, but in the meantime it can be fixed manually by changing the source (game.zip) as follows:

  • Open the file assets/rooms/collector.tuba in a text editor
  • Find the line that says name = "new_poster"
  • Modify the line above so that baseline is -1 instead of 0
  • The final result should look like this https://pastebin.com/jSj970bH

Good catch! It's a bug in the order in which things are drawn on the screen. The fix should be as easy as changing one number in one of the source files, I'll look into it as soon as I have access to a computer.

It seems the problem is the poster on the right though, which I think is also already included in the background, so you may be able to fix this by removing that poster from the PNG (including the English version).

When you add a line you need to assign an id to it (the number that you use in the translation file). Just make sure it's something that's not already used and you'll be fine.

That's what I did to make the outline (and the reason why I said to add the padding), but I created a script to do it for me instead of having to edit manually.

A way to make the outline manually that's easy is to create 8 copies of the font omg, offset by 1 pixel in all directions (including diagonally), make them all black and merge them, then add the original on top.

that's correct, without quotes. I'll edit the post to avoid confusion.

Can you check from the javascript console log of the browser if FMOD is giving any errors? If you don't know how to do that you can look here for instructions.