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Thanks for playing!

I think I've done another entry that is either going to land on two feet or totally miss the mark depending on who's playing it. It's definitely game by a dev for devs, with layers of technical complexity and a dose of office satire. We'll see if that pays off or not!

I was going for a specific kind of diegetic UI where everything that can be done in the game is accomplished by interacting with an object in the game world, but I agree that being able to mash the keyboard would be funny enough to be worth breaking specific adherence to that paradigm.