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This was an interesting one, I played a lot of game dev tycoon so right off the bat I like the games premise, the graphics are all perfectly amateur or cursed courtesy of the AI, and of course the soundtrack!

The meta aspect of it is really cool from a technical perspective! Though admittedly the documentation started to give me a headache, not because it involved reading, but because it gave me flashbacks to some really annoying experiences from work and university.

It feels like a perfect in-joke for people involved in more technical aspects of development, but I think I see now why some people got spooked off by it.

Which is a shame, because the game itself is really neat! Being able to modify all the values and name your company and game was fun. I made sure those 40 developers getting paid $1/hour were putting their heart and soul into Shattered!

I think the only thing I would've preferred changed is if instead of just clicking on the keyboard you could just literally mash on the keyboard to increase productivity.

Overall though I liked it!

(+1)

Thanks for playing!

I think I've done another entry that is either going to land on two feet or totally miss the mark depending on who's playing it. It's definitely game by a dev for devs, with layers of technical complexity and a dose of office satire. We'll see if that pays off or not!

I was going for a specific kind of diegetic UI where everything that can be done in the game is accomplished by interacting with an object in the game world, but I agree that being able to mash the keyboard would be funny enough to be worth breaking specific adherence to that paradigm.