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(+1)

Things I liked:

The premise:

The premise was very on-theme, and definitely has potential.

Things I disliked:

The gameplay:

Gameplay was very difficult, and it was hardly possible to get a third pass on the fire.

The controls:

Controls seemed to have a lot of drift behind them. After picking up momentum you have to release several seconds before your target bearing.

The level design:

Having the town in a void was an odd choice, making a full environment would have been really cool.

The fire:

Fire was very subtle, and not very smokey, making it very hard to aim.

Synopsis:

A very rough game, but there is definitely potential here.

Thanks for your entry. :)

(2 edits) (+1)

Thank you very much fro playing the game! I get most of the crticism for the controls. I think i need to make the roll speed sharper. I didn't like it that the level is suspended on the void either but i started it as a prototype then i thought i should add a terrain map for the enviroment but i didn't have enough time to implement that to the game later so i kept is as it is.  I joined the jam halfway through. I think i should've started with creating a terrain map in this kind of game. This was my first attempt at making a flight simulation. I take note of your feedback to improve the game .