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A jam submission

Flame Fighter AceView game page

You control an aerial firefighting plane to extinguish a wildfire before the flames reach the city
Submitted by Kazure Okami — 1 day, 5 hours before the deadline
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Flame Fighter Ace's itch.io page

Results

CriteriaRankScore*Raw Score
Story/Narrative#112.9092.909
Overall#133.0913.091
Audio#133.0003.000
Overall#143.0363.036
Visuals#143.3643.364
Gameplay#172.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I thought the flight controls were well done, even if the plane itself seemed to move a bit slow. The fire was hard to see from a distance and the smaller fires didn’t seem to give off smoke themselves so, I had trouble noticing when the fire was spreading or whether or not I successfully doused a fire or not.

It felt like I had an infinite supply of water, which, was kind of unfortunate. I saw the water tower in the forest area and initially thought this was a game that needed me to go back and forth to the tower. I think that would have added a full little mechanic to the game.

I noticed, also, that while there is a game failure state, there is no victory state. My second run through the game, I managed to put out all of the fire, but the game never ended or even told me I put out all of the fire… I did enjoy flying the plane around, though.

Finally, maybe I wasn’t hitting the right key, but, when I pressed the CREDITS options in the main menu, I was brought to the credits, but I could not leave. I had to reload the game to be able to get out of the CREDITS menu.

Over all, I think this could be a fun game, but, at present, the fire if often hard to see and doesn’t telegraph it’s spread very well. Having an unlimited amount of water to drop kinda makes the game a bit boring. I did really like the flight controls, though!

If you’re interested in seeing a random internet dude play, I streamed myself playing

Developer(+1)

Thanks for playing the game!  Everyone criticizes the controls for some reason but i think they're ok too. There's a problem with losing sense of direction here bcs as you pointed out, there's no HUD indicator on where to go, and entire map is suspended on void also frame rate drops drastically when fire spreads throughout half of the forest. I think for those reasons ppl think that controls are the source of the problem. Fire particles aren't too noticable but smoke is coming out a few seconds after the fire starts. Fire and smoke dies when you douse the fire but of course i could make a bettter job giving a sense of feedback when dousing the fires.

I thought of the water supply mechanic but couldn't find a way to implement that within the little time i had left. That is a watch tower actually but now i wonder why didn't i add a water tower instead. I could've add a mechanic where i resupply my water tank when i flew over the tower, thx for the idea.

I added a victory state but i think i messed up the code which triggers the state on the day i uploaded the project. I tested it 100 times before uploading but still overlooked that bug somehow. When you douse all the fires on the forest you win the game.

Thanks for your valuable feedback and nice comments. I watched your stream, thx for playing my game at your stream as well.

(+1)

Things I liked:

The premise:

The premise was very on-theme, and definitely has potential.

Things I disliked:

The gameplay:

Gameplay was very difficult, and it was hardly possible to get a third pass on the fire.

The controls:

Controls seemed to have a lot of drift behind them. After picking up momentum you have to release several seconds before your target bearing.

The level design:

Having the town in a void was an odd choice, making a full environment would have been really cool.

The fire:

Fire was very subtle, and not very smokey, making it very hard to aim.

Synopsis:

A very rough game, but there is definitely potential here.

Thanks for your entry. :)

Developer (2 edits) (+1)

Thank you very much fro playing the game! I get most of the crticism for the controls. I think i need to make the roll speed sharper. I didn't like it that the level is suspended on the void either but i started it as a prototype then i thought i should add a terrain map for the enviroment but i didn't have enough time to implement that to the game later so i kept is as it is.  I joined the jam halfway through. I think i should've started with creating a terrain map in this kind of game. This was my first attempt at making a flight simulation. I take note of your feedback to improve the game .

Submitted(+1)

Very on theme, it has been a while since the last time I have played a game with a plane. I do wish there was some background music but the sound effects where on point. Great work for joining the jam so late and being new to unity!

Developer

Thank you very much playing the game and the nice comments!!

Submitted (2 edits) (+1)

The idea is very good but the plane controls are not that good and the plane dosen't die when it collides with a tree for some reason. I think the plane should die then . Overall its an good idea with ok execution. But the audio is pretty good and the models are good

Developer (1 edit)

Thx very much for the feedback. Yes controls need some fine-tuning indeed. You're right about the death screen too. The thing is i joined the jam 2 weeks before it ends and still learning the ropes on Unity. I hope i'll get better and quicker at it in time. I'll fix the issues and add some improvements after the voting ends

Submitted(+1)

unity is a very hard game engine to learn.I will follow you  to see your improvement because your idea was very good

Submitted(+1)

I generally like flight sims but it is very hard to control the plane. There is a lack of realism, for example the secondary effects of rudders. However, making a realistic flight sim is not easy, so well done!

Developer

Thank you very much for the comment! Controlling the plane is hard but you get used to it after a while. If you mean the plane yaws left and right so fast by secondary effects of rudders you are right. I did that on purpose so ppl get less frustrated flying the plane but i think i couldn't achieve much success on that. Besides i didn't go too much for the realism

Submitted(+1)

No problem. Actually the secondary rudder effect is a bit complicated to explain, but to put it simple using a rudder has a secondary unwanted effect. You will notice this if you ever try flying a real plane and it is one of the first things you learn in aviation. Maybe this is implemented in Microsoft Flight Sim, I am not sure. Most computer games stick to a simpler "arcade" physics which is good enough.

Submitted(+1)

This idea has a lot of potential. A couple of points: 

The particles for dropping water should shoot straight down from the plane imo, now they cover the plane and are a bit distracting. 

There should be some kind of UI giving feedback about progress I feel.

For a game jam game good effort. The flying feels good. Good job :) 

Developer

Thx a lot for the comment and the feedback! 
I think the particle issue is caused by the trees's colliders. When you fly too close to a tree, the particle bounces back to the plane. I wanted to replicate the real life firefighter planes' water bomb  by looking at  photo's and videos. They dump ton of water on a wide area, and it looks kinda like a ball of smoke. I didn't want to do something like a fire extinguisher. I don't know to what extent i managed to do it though.
You're definitely right, there should be a HUD in this game. I couldn't figure out how to implement it to this game but i will add that feature to the game later

Submitted

This idea has a lot of potential. A couple of points: 

The particles for dropping water should shoot straight down from the plane imo, now they cover the plane and are a bit distracting. 

There should be some kind of UI giving feedback about progress I feel.

For a game jam game good effort. The flying feels good. Good job :)