Hello. I was able to play the prologue and chapters 1 + 2 on easy mode, so my feedback will be based on that. I'm also a casual gamer and not hardcore, so obviously some things I disliked others may love. Overall, a good game with a lot of potential, but needs some polish still.
The good:
- The title screen. I like the music and animations. I'm assuming they have something to do with the Lyssa remnants? The pitch black makes it hard to read the menu text though, so maybe you can have the text be white?
- The character battle sprites, enemy spites, and animations. I really like how you drew it yourself! The animations especially make the game more unique considering there aren't a lot of free resources for animations in RPGMaker and thus many (including me) just use the default. The enemy designs look really cool and recognizable. My favorite were the mothmen. The characters each had stylish and distinct frames that told you a lot about each one.
- The story so far seems pretty good. I like the character development, and I'm looking to see where the characters go from here. Psy's development is something I will definitely keep on eye on.
- The healing crystals and save rabbits were super nice. Could you possibly consider having more spawn in easy mode so casuals can feel safe?
- The overworld little easter eggs were cute. I wonder who the neko girl is lol.
The bad:
- The battle system really needs work. It was weird how you could easily be one-shotted by enemies on easy. I understand you're supposed to figure out their weaknesses, yet it is disheartening when you lose a chunk of progress for something you did not expect. Especially with the pumpkinking. He really sucked with his AOE killing everyone on easy like that. Consider some rebalancing. I do appreciate that there are hints in the shop such as the wind cloak. But why does the cloaks lower your stats?
- The flame puzzle is a little buggy in that the flame gets stuck on party members. There should be a way to create a conditional branch for when that happens so the flame can loop properly. The rpgmaker forums are extremely helpful if you're not sure how.
- I got stuck on getting the herb for the dragon because I misread what I had to do, and when I asked the dragon again he didn't respecifying. Because he kept talking about the shrine, I thought I had to go inside and got very confused, so please consider revising his text.
- Add a life bar or something for mini games. For example, I didn't understand how many hits I could take from the dragon fight before dying.
Optional suggestions:
- Add an enemy hp bar. I know Yanfly has one. It would help understand progress/damage in relation to your attack and enemy.
- Why does Alayss have twice as much MP as Minvera despite Alayss only using TP and Minerva is a spellcaster? That doesn't make sense to me, and maybe you should swap that.
- Have the F***er Snack shop dialogue be shorter in subsequent visits. It is a bit of text to get through even if you can fast forward.