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Bloodynewmoon

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A member registered Dec 15, 2017 · View creator page →

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I left my criticisms on Twitter so I'll list all the good stuff here for ch.3 onwards:

- Chapter select is good if you're worried about your old save not working like mine did. You get rare candies to catch up with levels. However you will lose out on any challenge progress from other chapters (which might affect ~something~), so only do it if you want to jump straight back into the story.

- Story was good! Sad and dramatic but enjoyable (though a bit abrupt at the end tbh). Maybe there's another ending?

- 3 phase final boss was neat.

- You can get away with being creative in some fights. Super bombs are helpful if you're stuck lol.

- Some cute jokes here and there. Narcissus was fun.

- I want my lesbians to be happy. T_T

Glad to revisit this! GG!

Hello. I was able to play the prologue and chapters 1 + 2 on easy mode, so my feedback will be based on that. I'm also a casual gamer and not hardcore, so obviously some things I disliked others may love. Overall, a good game with a lot of potential, but needs some polish still.


The good:

- The title screen. I like the music and animations. I'm assuming they have something to do with the Lyssa remnants? The pitch black makes it hard to read the menu text though, so maybe you can have the text be white?

- The character battle sprites, enemy spites, and animations. I really like how you drew it yourself! The animations especially make the game more unique considering there aren't a lot of free resources for animations in RPGMaker and thus many (including me) just use the default. The enemy designs look really cool and recognizable. My favorite were the mothmen. The characters each had stylish and distinct frames that told you a lot about each one.

- The story so far seems pretty good. I like the character development, and I'm looking to see where the characters go from here. Psy's development is something I will definitely keep on eye on.

- The healing crystals and save rabbits were super nice. Could you possibly consider having more spawn in easy mode so casuals can feel safe?

- The overworld little easter eggs were cute. I wonder who the neko girl is lol.

The bad:

- The battle system really needs work. It was weird how you could easily be one-shotted by enemies on easy. I understand you're supposed to figure out their weaknesses, yet it is disheartening when you lose a chunk of progress for something you did not expect. Especially with the pumpkinking. He really sucked with his AOE killing everyone on easy like that. Consider some rebalancing. I do appreciate that there are hints in the shop such as the wind cloak. But why does the cloaks lower your stats?

- The flame puzzle is a little buggy in that the flame gets stuck on party members. There should be a way to create a conditional branch for when that happens so the flame can loop properly. The rpgmaker forums are extremely helpful if you're not sure how.

- I got stuck on getting the herb for the dragon because I misread what I had to do, and when I asked the dragon again he didn't respecifying. Because he kept talking about the shrine, I thought I had to go inside and got very confused, so please consider revising his text.

- Add a life bar or something for mini games. For example, I didn't understand how many hits I could take from the dragon fight before dying.

Optional suggestions:

- Add an enemy hp bar. I know Yanfly has one. It would help understand progress/damage in relation to your attack and enemy.

- Why does Alayss have twice as much MP as Minvera despite Alayss only using TP and Minerva is a spellcaster? That doesn't make sense to me, and maybe you should swap that.

- Have the F***er Snack shop dialogue be shorter in subsequent visits. It is a bit of text to get through even if you can fast forward.

Thank you for playing! It was my first try at this type of game at the time, so I'm glad you found something to enjoy about it.

It's in the FAQ. Hint: It's an American holiday.

Thank you! Glad you liked it!


https://bloodynewmoon.itch.io/crystal-s

In a land filled with terrifying monsters, people can only depend on their village's crystal to keep them safe within its magical barrier. However, in order to maintain this barrier, its people must perform a ritual involving a human volunteer to give their own magic to the crystal. While this process will lead to them being missed, it is worth the grief for the sake of saving the numerous lives that would otherwise be lost.

You have been chosen to be this next brave volunteer. You needed to do this to keep everyone you held dear safe. Or so you thought... When this security is suddenly threatened, four heroes will embark on a journey to obtain a new crystal for their village, hoping to discover the truth behind what caused it to be destroyed in the first place. Will they succeed? If they do, at what cost?

A sacrifice must be made.

-------------------------------

Features:

  • A linear, turn-based RPG that can be completed in a few hours.
  • Choices that determine the fate of people's lives.
  • Monsters, slimes, orcs, centaurs, and other strange folks.
  • A free FAQ to answer any questions you might have.
  • Post-game content with an alternate ending.

Warning: This game contains swearing, death, and suggestive themes.