I think in the future when this is more polished I will really like this game, but right now it feels really bad to play.
Combining visual novel elements with FNAF gameplay does not work in the way this was implemented. It's frustrating when I have to wait for the "shine flashlight" command to pop up before I can do it, or that I have to sit through dialogue before hearing that I can't do an action that I tried to do. Also being able to be attacked while a cutscene that I can't skip is being played feels unfair.
The worst is getting caught and having to watch a cutscene before being able to do anything, then getting caught again because I was interrupted and didn't have the time to recharge the battery or do whatever I was trying to do. Or going to the vent, seeing the girl in the vent, and in the middle of the unskipable cutscene of the vent light going on getting caught by the same girl since you don't get flashlight option until after the light in the vent turns on. I know that you want to make a FNAF game where you can live through the night, but in FNAF 3 getting jumpscared doesn't stop your movement so you're still able to do stuff. Maybe reset all enemies when you get attacked so the player is able to reset and has new time to prepare?
I think FNAF games are a style that works best in Unity or non-visual novel game engines, but if you must do renpy I would recommend responsiveness over polish. Instead of having to wait for the vent to light up before being able to select an option, skip that and just let the player shine the light. The priest lady shouldn't speak and you should just immediately be able to play the minigame when clicking on her cam. Also buttons don't feel responsive and the fact that you can't see any room until you click on one is annoying. Sound effects for whenever an enemy moves or is in position to attack is important too, since it gives the player another way to deal with the night.
I know this is a negative post, but I honestly like the premise. I think if you reduced attack times in the earlier nights (night 1 feels like 4/20 mode with how often everyone attacks) and make the game more intuitive and responsive then you'll have something that plays nice. The visuals are good too, it's mainly just how the game fells that needs more fine tuning.