Thank you for playing! I will do my best to keep making better games :)
Spicy Pumpkin
Creator of
Recent community posts
Thanks my guy <3, I agree with your stance on AI assistance... but it's fine, I'm sure there's a bit of misunderstanding somewhere and I won't take anything personally. Tone is hard to read in text, but I want people to know that I love all ya'all who show interest in my game, and I'm always excited to reply :)
Hold on, I didn't like my own post. Somebody else is doing that, I'm also not the guy who is unliking your posts, I never unlike comments. I've attached a screenshot as proof, I've clicked on none of the voting buttons.Listen, I'm telling you, I understand that you hate AI images, but I don't understand how I've offended you, most of my backgrounds are hand-drawn, and literally everything else is hand-drawn as well. This is just a little misunderstanding.
Thanks for the very insightful feedback! I mean it. This is my first non-visual novel game, so my balancing definitely needs work, feedback is more than welcome.
I'll look into changing the vent to shine flashlight automatically without needing a choice, that won't be hard to implement at all. And sure, I'll make Claire immediately start helping without dialogue. I will also add sound effects for when some of the ghosts spawn (edit: I tried doing this, but didn't like it because the sounds became obnoxious). As for intuitiveness, I've already added a new in-game tutorial that will be released later this month, so hopefully that'll help.
The enemy "reset" you mentioned is something I planned as an "upgrade" that needs to be unlocked at Day 3 (in fact I'm working on it right now), still not 100% sure how to implement it, but I think it's possible. I might try different things depending on how it goes.
Regarding being attacked during a cutscene, I'm not entirely sure what you mean, but I'm assuming you mean during things like collecting essence. That was a conscious decision, because it would be too easy if you can just recharge your essence, power, or pleasure gauge while being safe. I wanted to require the player to check all the threats before doing these "recovery" actions. These recovery actions are not mandatory, and there's also casual difficulty where it is impossible to lose.
I noticed the button responsiveness issue too, and unfortunately I haven't been able to take away lag completely despite already taking steps to optimize. I guess since Renpy is an interpreted language, it just can't do things as sharply as some of the other engines can, but I only know how to do Renpy so it can't be helped too much.
Hi there, thanks for your interest! There's a free demo that you can try and see if you like the game or not. Unfortunately, it cost me quite a bit to make all the animations in the game so I can't put the game up for free any time soon. The game is still under development and I need to cover my costs in order to complete the game, hope you understand.
Hi friends, Nights of Temptation is still under development, but I plan on finishing it before the end of 2023. All players who have purchased the game here will have immediate access to the full game (and other updates) as soon as I upload.
There will be 5 playable nights and days total in this game, and I'm already working on Night 3, which will be updated some time in September (next month).
You may also check out my other game on Itch, called "Horror Mansion", it's already fully completed.
Please don't hesitate to ask me any questions. Thanks for reading :)
Hi guys, I just wanted to let you know that I've finished Chapter 5 and have released it on Patreon. However I'm not too familiar with how Itch works and I need to make sure that people who've already paid for the game have access to it without accidentally making it completely public. I'll figure this out as soon as possible when I get home from work, thank you for your patience!
Thanks so much for the feedback. A supporter on our discord actually brought up a very similiar point, and I'll definitely look into it. One change I'll make is significantly decrease the amount of balloons that need to be dodged; and another change is to add the option to skip the black jack game. As for lack of animation on some scenes, that's because animations were a support goal on Patreon, and it didn't get unlocked until mid-way through chapter 2. Btw, all goals have been reached at this point, so that is no longer an issue.
This is my first ever experience making a game, so I'm definitely here to learn and keep an open mind. That being said, this is sorta just a side hobby of mine, although I'm surprised by the amount of support the game has gotten so far, the amount of time I can invest in it is admittedly quite limited. But I digress, if there's more you'd like to discuss, please feel free to join our discord server : )
Thanks for the support. No need to worry about me, I mean what I said, I welcome all criticism, and I really did not take any offense. I could clearly see that behind those angered words, was a person who sat down and played my game up until the middle of Chp2, and that was enough to make me happy. Although he only played the free version, he would not have said all that if he did not become at least a little bit invested in the game, so of course I'd at least try to understand what displeased him so much and find ways to improve. Besides, thousands of people have downloaded the game, some of them are statistically bound to dislike it, that's to be expected.
Regardless, thank you for playing the game. I welcome all criticism, and at the end of the day I think you're trying to say that the game is too hard, and I understand, I already have plans to lower the difficulty for the full version of the game. Chapter 2 is the only part that has a difficulty spike though, if you can get through it the remaining chapters are going to be much easier, I promise.
I don't consider myself a developer, just a guy who really likes horror hentai and has always wanted to make my own game for fun (I only learned renpy for like 2 months and had no prior background). As for the price, it's only $2 per chapter. I make no profit, the money goes entirely into the game's budget. If there was not enough budget, I would've stopped producing the game at chapter 1.
Regarding blackjack, the issue you described is entirely intentional, it's to build up Binky's character of having twisted humor. She's a clown afterall.
I see. I can certainly decrease the difficulty by lowering the requirement to maybe...8 in my next update. Consider that a bandaid fix until I can perhaps think of a different game to replace it with (replacement game not guaranteed though, because Chp5 is going to be bigger, and I only have a few months to finish it before Halloween).