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Okay I think I figured out the game breaking bug you mentioned. The annotation thing should be easy to fix.

As for game design, I just thought it would be cool to have a lot of galaxies and stars to choose from, and I think the bigger galaxies look kind of cool to me, even if they are super laggy and don't offer anything new. There are smaller galaxies which don't suffer from performance issues, so you don't need to generate the bigger ones to progress.
That said, I agree that the game resembles a database, I never thought about it that way! I'll have to put more thought into this. I appreciate your constructive feedback!

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Great you figured the game breaking bug! Waiting for the new release!

Indeed, it's cool to have many galaxies and stars.

So here's an idea. People don't remember or miss them. You can look into "data mocking". You can have some default data and reuse that. Just do the display, don't even generate anything initially. Just start in random data points. Or maybe use a seed. When the player looks, generate that single object, just-in-time.

Only save it if it is bookmarked or has buildings or is in the last 10 places visited by the player, limit history to 10 places. Save only the important things. Or the seed. 

Also unused stuff should be put "on rails" like in Kerbal Space Program.

Hope it helps!

Nice attitude, keep it up! I'll be rooting for you!