I figured it wouldn't have anything added to it, so didn't try it. Feels a bit weird playing a game that isn't going to get touched again.
Viewing post in Experimental Games Category and Project Explanation comments
I understand your point but the decision of developing a whole game is now more up to the community than ourselves. Male Doll will complete 5 years in January and my team and I still want to make more projects based on gameplay that aren't visual novels - like Pact of the Ancients, Boyfriend's Rescue, and our old JRPGs. This category will allow us to test our new ideas without having to commit to delivering something that may not have huge community support. And if people like our prototypes, send us feedback, comments, etc., we'll have an answer if we can move forward with them or not. Unfortunately making a game is expensive and we need money to survive, so I need to find a way to reduce the risks of making projects that we deeply want to make.