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(1 edit) (+1)

The gameplay definitely feels foddian and I think it's interesting that it can be played very methodical (by planning which platform to land on and shooting one rocket at a time) or frantic (by mashing the shoot button and trying to bounce off the sides and any available platforms).

I also like that you gave it a little backstory :)

I have nothing against the segmented camera screens (I used the same style in my own submission), but when the character is at the bottom edge of the screen it can make it difficult to shoot downwards because there is not a lot of space to click on below the character.

(+1)

Thanks for playing the game, I get what you are saying it happened to me during play tests as well, maybe using segmented camera with a little bit of cinemachine might make it work, I will try to make it better if I continue the game's development, Thanks for your input!