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A jam submission

RocketPoweredEscapeView game page

42 years stuck in a well, it's finally time gear up and get out once and for all.
Submitted by SeeOne — 2 hours, 16 minutes before the deadline
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RocketPoweredEscape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#73.8953.895
Overall#143.4083.408
Sound#143.2113.211
Gameplay#153.4213.421
Aesthetics#303.1053.105

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

ggs

Submitted (1 edit) (+1)

The gameplay definitely feels foddian and I think it's interesting that it can be played very methodical (by planning which platform to land on and shooting one rocket at a time) or frantic (by mashing the shoot button and trying to bounce off the sides and any available platforms).

I also like that you gave it a little backstory :)

I have nothing against the segmented camera screens (I used the same style in my own submission), but when the character is at the bottom edge of the screen it can make it difficult to shoot downwards because there is not a lot of space to click on below the character.

Developer(+1)

Thanks for playing the game, I get what you are saying it happened to me during play tests as well, maybe using segmented camera with a little bit of cinemachine might make it work, I will try to make it better if I continue the game's development, Thanks for your input!

(+1)

Hey! I made a video of the top ten games from this jam. You should check it out!

[Spoiler alert, this game is in it :) ]

https://youtu.be/qQeIIwZ0HoA

Developer

I appreciate the kind words a lot, Thank you.

Submitted(+1)

Really like the concept, but I don't like the splitting into different discrete screens and would rather have the camera be centered on the player. Also the shoot cooldown makes the gameplay feel stiff and slow, and not bouncing on collision exacerbates it. What if the cooldown was soft and applied to the force, meaning I can shoot as fast as I want but with less and less force unless I wait for the full cooldown? And at half the cooldown half the force is applied, or some other non linear proportion. Btw it's totally on theme and I like the art, good job!

Developer

Thank you for checking the game out and I appreciate the input, Thank you!

Submitted(+1)

Nice implementation of momentum, I liked the game but I kinda found it a bit hard to aim but it’s still a great game!

Developer (1 edit)

Glad you gave it a chance, Thank you!

Submitted(+1)

Love everything about this game. The idea, the execution and the level design are top, congratulations.

If i had one critique is that, in my opinion, there should be something visible in the cursor's position, so that it is easier to follow where it is.

P.D. beat it in 48 seconds and i'm proud of myself :D

Developer

That is a very cool QOL feature, I will try to add some sort of reticle, I am glad you had fun playing it and that is a really good time, good job and Thank you!

Submitted(+1)

The game level design feels very good. I didn't feel frustrated falling down because the overall platform placement is great, like there's a platform only 1 or 2 screen below for safety when falling. Great control choice to let the user shoot the rocket anytime, it feels good when using the momentum to shoot to get to a safe platform when falling and satisfying when doing a mega rocket jump. 

Got a sweet #8 place, 316 point record for first time run.

Developer

Thanks for trying the game out and thats a pretty neat time for a first run, I am glad you enjoyed it, Thank you!

Submitted(+1)

I feel like it's one of the most traditional foddian games in the jam, but I mean that in a good way; it's probably the one that knew the most what it wanted to be and accomplished it pretty comfortably. Pretty good game feel, clearly speedrunnable, a nice amount of polish. Very solid overall. Managed to get a good score, but im coming back for that top 1 !

Developer

I am glad you liked the game and had a fun time playing it, I appreciate the comment, Thank you, ps make sure to write your name every time you submit a faster time and good luck getting number 1.

Submitted(+1)

okey, i got a preeeety decent score, also, be sure to tick the option not to allow people to do this kind of stuff of changing color on the leaderboard lol,  grats on the game, i can see this one as the picked one by the speedrunners

Developer

Congratulations on the fastest time yet! Great job.

Submitted(+1)

I think my favourite trope with this theme of momentum is explosion based movement, and I think you really made it feel unique and your own.  I love how I can use the explosion to gain height, and then fire a projectile to precisely adjust my trajectory mid air to land on a platform.

really nice execution, the level design adds to the mechanic a lot

Developer

Rocket jumping is my favourite type of movement in games as well, It just feels so fun to traverse with, Glad you liked my implementation of it. I appreciate you playing the game and I hope you had fun with it. Thank you

Submitted(+1)

This one was really interesting, like other people here I loved the interpretation of the theme and the feeling of soaring across the screen feels great. My one criticism is that the controls can be finicky, with the character going all across the screen I found it hard to keep up with. But that might just be me. Either way I love this, you did a really great job!

Developer

Glad you had fun with it, The controls can get a little iffy sometimes but I think that mostly cause of the jump king like camera, which I implemented to show a better sense of speed as your character jumps from on level to another. I appreciate your comment and Thank you for playing!

Submitted(+1)

I really liked this interpretation of the theme, the controls were simple enough to understand and the story explained the gameplay very well. I went into the game expecting to shoot rockets and go fast, overall I got what I was hoping for.

Developer(+1)

I appreciate you and glad you had fun blasting rockets, Thank you!

Submitted(+1)

"42 years stuck in a well, 42 seconds to escape it."

The game is very fun. I found it easy to beat, although I think it qualifies as a Foddian considering the times I fell down many screens at once. It goes both ways though, since the ammo reloading as soon as the rocket hits something allows you to do mega jumps.

I beat the author score btw :)

Developer

You beat the author time by a margin too, Great job with that! Thank you for playing the game.

Submitted(+1)

I really like the explosion effect, along with the level design!

Developer

Glad you enjoyed it and thanks for checking it out!

Submitted(+1)

This game was great! I liked how the short completion time made it easy to keep repeating the game and trying for better times. I ended up loving the jump king-like camera! It was a little annoying in the beginning, but it was definitely worth sticking with for a bit, because once I got used to it, it was awesome! Great job :D

Developer

I appreciate you for trying and glad you had fun with the game, Thank you!

Submitted (2 edits) (+1)

I wish the camera worked differently. The guy is relatively mobile in the air, but you can't really see where you go. It's unfair even for a foddian game. Other than that I liked the mobility and level design. Great job!

Developer

Thank for checking the game out, I can see where you are coming from, I wanted to go for a faster jump king-esk feeling game, hence the camera choice. It's something I will look in the future to maybe find a better way to operate the camera so it feels more intuitive and less unfair, I appreciate your comment.

(+1)

Best game of the jam I've played so far. This strikes a balance that is SO hard to hit correctly.

The movement itself is fun, not punishing. There are opportunities for last second saves. There are little exploits like double clicking on your initial takeoff for a huge jump.

and YET there is also opportunity for both minor setbacks AND devastating consequences for a bad jump.

I love this game. Thanks.

Developer

I really appreciate you checking the game out and I'm glad you enjoyed, Thank you for your comment and I hope you have a fun time beating it.