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After hours of deadly exploration, I must say this is one mighty impressive game! Plenty of old school yet refreshing ideas and interesting gameplay mechanics, like the combat resolution on the same tile... And so much content it dwarfs most other titles of the genre. Plus excellent graphics, sound effects and an awesomely fitting soundtrack... really impressive! Anyway, some quick QoL suggestions and one question that come to mind:

Since new items are automatically taken and the inventory tends to alway be full, there should be a faster way to swap items and/or access the "Retrieve" window. Perhaps also even a way to use items (potions/books) without actually taking them. IMO the game's only real issue so far, as sometimes it can become quite tedious...

An option to keep the view screen centered on the character after moving with the mouse would be nice too.

And ideally, the button that opens the map should also take you back to the last opened tab. Btw, in my current map I found a small bug (the kind that doesn't try to eat the hero for a change): The boat is not visible without a line of sight, however it's still possible to querying it!

Finally, the question: What exactly is "Yorick's Dimension Hopping Trunk"? There is no mention of it in the manual...

Keep up the great work!

(+1)

Thank you for the comments and thanks for the bug report!  That boat query bug I've already addressed behind the scenes recently.  We're still about 2 months out from the next release, but it's already going to be ungodly huge in size, including a lot of major QOL improvements.

You're not the first person to mention the desire to use items from the ground...  I'll have to think about it.  It's doable within the framework of the existing code, but it might be tricky to implement...  I'll have to give it thought.  Re-centering on the character after a mouse move, on the other hand, shouldn't be hard at all...  after I've finished today's workload, I'll look into it.

There are 2 magical trunks that can appear in the game:  Melgrim's Teleporting Trunk and Yorick's Dimension Hopping Trunk.  Melgrim's has a 10% chance of appearing on any level, though Yorick's only has a 1% (and can be purposefully conjured via a Vestonian miracle, too).  With Melgrim's, anything you drop in the trunk will still be in it if the trunk shows up again later in your game - so it's a way to set aside things you don't have space to carry but which MIGHT come in handy if you're lucky later.  With Yorick's, anything you drop in the trunk will still be there when the trunk appears, even in separate games.  So if you find something awesome that's not of use to your current character, you can drop it in there in the hopes that some future character will find and benefit from it.  (Yorick's also includes whatever items I've dropped in it before uploading here, so if you want a pure game that only contains your own stuff, you can reset it via the high score screen by clicking "Reset"). 

You might want to explain Yorick's Trunk in the manual. I've never found any, but I actually did reset the highscores to hide my laughable first attempts, and I was not sure what to do when it asked about it, hence my question. Unfortunately(?) the story will never tell what you've dropped in there, but it's nice to be able to reset it separately from the scores.

Very glad you're already working on the next update! Currently my randomly chosen Paladin keeps taking improvised junks he is not allowed to use, which exacerbates the inventory issue. Well, it's ok as he contracted too many diseases and will not survive much longer! 

Anyway, thank you for the explanation, I really appreciate it!