idea very similar to what i am planning to create, although my plan is broader and requires multiplayer
notice this game you described is similar to Super Solver's Adventure Club, namely Midnight Rescue
if published as an indie game, it will gain some small, niche status, but overall, i think this is a boring game, and the only thing which can save it - is the multiplayer mode (players choose factions at the start of the current season (which lasts 2 months), one faction is the facility's personnel, the other faction is the doctor and his team of workers under cover; players are not allowed to use voice comms and cannot chat (so that they never find out who is who by simply telling each other), but they can perform standardized in-game actions and try to deduce it; players are allowed to make trades, bribe and betray their own faction)... i will not disclose everything in full