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Really glad you enjoyed! I  have to  admit I  loved working on the "Town with no name" storyline ๐Ÿ˜… and I tried to keep most former SBIGJam references a secret as far as I  could! ๐Ÿ˜Š

Yeah the musical QTEs were probably the most difficult mechanical part of the game, as I  had to deal with them in a whole load of different varieties (playing in sync with the music, having a bit of leeway, having them play dynamically in a looping track, having to play in a specific section of a track looping then move on to  the rest of the song, having multiple ones played concurrently, playing in both cutscenes and gameplay, and adjusting for multiple time signatures and tempos).  I had to play it fairly safe in the end have the music play for 1-2 bars before they appear on screen, hence why they can sometimes feel slightly slow, but that's probably something I  can probably solve now I'm not stressing about getting all the content finished ๐Ÿ˜„

Really glad you enjoyed the music tracks! I didn't know how they'd turn out since it was just me and a voice changer doing all the VA, but yeah I'm really happy how it turned out!

Yeah that's a good point about the camera rotation!   I tried to keep a balanced between speed and precision but also I barely used it when testing except in  certain circumstances, so I didn't put a whole load of QA into that part  ๐Ÿ˜… Maybe I need to try an IMGJ sometime!

Thanks so much for the detailed feedback!