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Well the concept of this one is uh, interesting, but it was a kinda fun almost FNAF clone in a way.

I only managed to try out some of the minigames, since I never made it to more than a score 350 or so, but I mostly enjoyed the ones I played.

Though I will say as someone who lives not too far from freight trainyard, in my experience the only rule is that the train is gonna go ahead and stop so its perfectly in the way of traffic, and then back up and drive forward multiple times until eventually just letting people through after about 15 minutes. But maybe thats just a local thing.

I found there was too little warning for when family members were going to walk by, and the door closing was annoyingly slow which lead to them phasing through the door. Maybe that was fully intentional and true to life but it meant I was never realistically going to get through all the options.

As for the other aspects of the game, the art was very well done, and I love the shader making the vertices of the meshes go everywhere, it kinda reminded me of like a cheaply animated cartoon from the 90's or 2000's. I liked how the mouse hand moved with the players mouse, and it was kinda funny seeing all the little icons on the website.

The sound work was also quite good, with the minigames having their own SFX and all the clicks and taps of the mouse and keyboard. And the door opening/closing sounds of family members walking past.

So overall I like the idea of this one and I think it implemented the modifiers very well. And I can respect anyone in this jam who tried to go the route of making multiple minigames to fit the modifiers. I think for me it fell kinda flat, but I know from both playing the game and seeing the posts in the discord that it wasn't for lack of trying.

Good work!