As a fellow developer, I loved the gameplay. I just happened to create something similar so I might have some insight for you to make this project as flawless as possible. The first thing that I noticed was at PC when I pressed the X key, I fell down into the ground probably not a big thing but maybe you haven't noticed. Blocking needs to improve but I guess you are already aware of that. The Dodge mechanic is a little too fast and feels a little unnatural to me, maybe you can try to replicate the Assasins's Creed Origins mechanic for dodging. You can do unlimited jumps and fly in the air that's a thing. Attack animations are really impressive solid work on there. And I noticed a little thing you did with the auto look at the enemy when you reached a certain amount of distance and loved the idea very well put. I hope I am not being too negative and would love to see this as a full game. Wish you good luck with your developing adventure. Have a good one !!
Thank you for the detailed feedback :) I am aware of all the issues mentioned but that you bring them up is still a good sign for me because (I hope) it means that there was nothing else wrong with the core mechanics that annoyed you more then those issues, and I always appreciate it when people try to experiment and then find those hidden mechanics/bugs.
I am indeed currently in the process of completely reworking the blocking & dodge mechanic. I do like the feel of the current dodge but it is just too powerful and encourages a very dodge heavy style of fighting that is not really intended.
Exactly, like I said core mechanics was pretty solid and expandable. About the dodge, it kinda reminds me of Souls games so it was pretty cool just maybe stamina-based dodge or with a delay would make it perfect I would like to see you succeed maybe we can get in touch from time to time, and have a chat about the mechanics. For now good day and have fun!