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Man at first glance this really seems less like a "so bad its good" game and more like a just "good" game.

As it went on though I did see some more obviously SBIG stuff pop in, like the spoon boss, which I honestly thought was kinda annoying to fight since you can only fire forwards, and the Votebot boss which I thought was kinda funny!

The controls I think were definitely janky, and while not horrible in some sections its definitely more noticeable when a bunch of projectiles and enemies are onscreen. That may have been intentional or just ran out of time to balance but it was noticeable.

The art and sound though were stellar, similar to your entry last year I think they're mostly too good for SBIG. There were some exceptions like the spoon or the balls of steel, which were definitely more in the vein of SBIG. But for the most part they were surprisingly polished.

While I noticed a few nods to modifiers I didn't notice a large number. That may have been because I only just made it past the second boss, but since there's no checkpoint system I didn't have the time to replay the whole game.

Overall though I enjoyed what I did play.

Good work!