Thank you for the kind words. Yes, the traps were all inspired by the PoP games, primarily Warrior Within which is one of my all-time favorite games. I thought about adding a time to the shadow world so you can only remain in there for certain time frames, but that would have drastically impacted the level design and layout. With more time I would've definitely gone that route, but I had to crunch it together to finish a somewhat playable game lol. Even though Ryan managed to expose a bug pretty quickly haha