Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for the kind words. Yes, the traps were all inspired by the PoP games, primarily Warrior Within which is one of my all-time favorite games.  I thought about adding a time to the shadow world so you can only remain in there for certain time frames, but that would have drastically impacted the level design and layout. With more time I would've definitely gone that route, but I had to crunch it together to finish a somewhat playable game lol. Even though Ryan managed to expose a bug pretty quickly haha