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I like the concept. There's a nice ebb-and-flow to both sides of the gameplay.

It might do well to have time-stopping be a toggle rather than a hold — managing space, mouse and WASD was a bit much.

Most levels were easy to get through by sticking to one side of the screen. Although, I think Level 5 might be impossible. I went down without stopping time or hitting anything and 1200 is the most I can get before the end's 1500 goal.

Good work!

I think you're right, Arthuro also had a similar suggestion. I will implement those changes to the full release (or now, not sure if that is allowed though). Thank you!