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Thank you for posting your feedback; my apologies on the delay for my response.

You are right! There is a weird bug with the auto-save, even if you disable it in the options menu. I'll take a look into it. I will also swap the auto-save slot from slot 1 as I am getting several bug reports regarding it. This is a bad one, and I'm sorry for the trouble it has caused you.

I am also fixing the Rand blocking the door bug in the Arena, as well as warp areas in the Eva houses.

There appears to be a bug where the buff is not applying to new party members for Light Exp boost. Fixing it now.

Modifying how Petrify works to prevent soft-locks.


Again, I greatly appreciate you taking the time to play the game and report the bugs and feedback!



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I was happy to do it, I recently finished a playthrough actually. 

I was thrilled to have that dating mechanic as Katt/Lin was one of my first furry crushes long before I even knew what 'furry' even was.  Also the ability to just beat the stuffing out of Tiga's sorry tail for getting fresh with her was absolutely satisfying, to hell with that guy.

I will say the game does feel rather rushed to the end as you go along. Like the first mountain dungeon and the Joker hideout are reasonably paced, but after that, the dungeons were just kind of slapped together in a few screens. That being said... thank the Dragon God you pruned Sima Fort's storyline, that thing was the stuff of nightmares.

I enjoyed some of the creative liberties you took with the story as well,  though I would like to see Guntz returned to the world map eventually, even if the flying city isn't needed in the current iteration.  

I'm a tramp for romance so I'd enjoy seeing some more dating scenes with Lin and Nina too. I'm a romance writer in my spare time so if you needed some help with that sort of thing let me know, it'd be fun to try to write, kinda like fanfiction but for a fan game!

Mechanically, I won't mention obvious stuff like Nixie not having any skills, but I do think having two characters that can steal was redundant with Sten and Yua both able to do it and Pilfer really didn't do anything other than collect your drops early, maybe have the stolen items be a separate pool?

Suggestion: Crazy idea but I wouldn't mind seeing a way to save Ray and get him as a party member. Maybe if you're on the light dragon path you can reject his power, not get the transformation and save him.

The hunting/fishing games should tell you what you're obtaining, also there should be an easier way to see your ingredients and possibly cook at camp.

Please make a way to clear all customized options off a piece instead of one by one, and auto-strip them off when you sell them.

Maybe have some kind of end game location where you can grind skill points, maybe the big shrine offers to sell skill points for the favor or whatever that currency is you spend there?

I think the level scaling is a bit aggressive. I know at one point I'd over-leveled and couldn't seem to advance the story, that was the file i had to start over with Rand blocking the exit. Lin just destroyed me, so I left to go train up, then Sten would just obliterate me in like two turns if I tried to recruit him. I eventually got fed up, cheated my status up back at Heavenshire, only to come back to the arena and see I was blocked. I didn't grind any my next attempt and was able to take Lin down and advance the story just fine since I didn't grind any.


Sorry for the book.

Glad you beat the game!  

I really appreciate you having such a lengthy feedback and bug post. This allows me to get more ideas and to make the game the best version of it that I can.

Not being able to beat Tiga in original was always something that I hated. He deserved a good stomping.

I think you are right about some of the later dungeons needing expanded a bit. I will take a look and see what I can do without bogging them down.  I still need to do Guntz as well as Highfort in a later patch.

Ideally I was going to have it so you can romance all the characters, but it was such an undertaking I'm thinking just focusing on Nina and Lin as the original had it is the way to go. An expanded dating system would be good instead of just the camp fires and random banter between npcs.

Next patch will fix some of the soft locking bugs like Rand blocking in the arena if you reenter. I am also looking at your suggestions and see what I can implement.

Again thank you for all your help, and I hope you enjoyed the game!