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Before getting to work on some gameplay I need to clean up my current testing code. Right now it's just kinda thrown together to get things working and make sure the engine works as expected. I prefer using an ECS inspired design that I used in a previous LOWREZJAM so I grabbed some paper and started listing out some components and systems I'd probably need. Definitely not a complete list, but should be good enough to get started. I also wrote down some ideas for level themes and made a diagram for game state management.


Afterwards I took the test from yesterday and updated it to use the new system instead. Of course this also means the major changes were behind the scenes so there isn't much to actually show for this. What can be shown is a proper title screen.


And that's it for today. This should hopefully be the last things I need to do before implementing levels and gameplay so I can get started on that tomorrow.