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Like the art style and the idea of trying to get your team across while not killing them was creative, but I never felt like I could get a grasp of how to play effectively. Because early on both red and yellow will be constantly on top of each other, you can't really kill one without killing the other. To be fair the lever mechanic fixes this a bit, but it could have been cool if maybe each spawner also had a lever where you can stop the flow for a couple seconds? Really cool game though that could be easily expanded upon, like new variants of the yellow and red people, or maybe even hazards that play into the on/off theme.   

(+1)

Thanks for your critique! I definitely agree, and I had plans of making both stronger and faster variants of the enemies, as well as power ups and other elements that could make the game more interesting. Unfortunately I had no time for that during the jam, but if I develop the game further after the voting is over I will definitely bring more of these ideas in the game!