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(+1)

I lost on the first two levels, but by DMG, I'd learnt how to play the game properly. Also realised how satisfying it is to charge up a bunch of powerful cards, and then just absolutely obliterate the opponent! I ended up managing to wrangle -58 HP on DMG in the end (he had no cards on the front, and I had 3 20atk cards!)

This was insanely complex for the timeframe, I loved how many card variants there were, and also the fact that the rules were explained well. I think the only thing that would have been nice to see is something at the bottom of the phase explainer, showing a number or letter for what phase we're in. 

Beautifully conceptialised, and I would play the heck out of any updates to this

(+1)

Thank you so much Aaaahron, I'm glad you found the explanations useful and understood how to play. Congrats on your crushing victory! 

I've wanted to create a card game for a long time, so when I heard the theme I immediately knew this was the time to try. I spent most of the first 6 days creating a simple card system without polish, card images or defining features, and a decision system for each phase of the AI's turns, while conceiving the rules and the ON/OFF mechanics. When the rules were cemented  in my head, I went on to implement them and draw the art (which is by far my weakest suit). But the most complex part was adding polish, such as tweening the cards, and I had to cut a lot of corners there! 

The next update will focus on better introducing the game via a simple tutorial, decluttering the UI and improving the general readability, and then I'll add more cards and mechanics that were cut when the deadline drew dangerously nearer. 

I absolutely loved your game, I can't wait to see where you take it!