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I don't really understand the game design choice of giving the player a DOT weapon while simultaneously not letting him move while using it : you have to hold your position to kill the enemies, but that means you wont be able to dodge their fast bullets and the little homming missiles

I think your game would be instantaneously far better if you let the player move while firing or at least laterally to dodge with more ease

Lemme know if I'm missing something

(Btw I really enjoyed your other game Shape Rush, great concept, great execution)

(+1)

Thank you for playing! Yeah, I agree with the dodging problem. It looked bad when I kept movement enabled, in hindsight probably should of fixed it instead of just disabling movement. Thanks for the great feedback.

Shape rush is definitely my favourite jam game I made!