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Okay I have to say I REALLY enjoyed this game and its concept. I really felt like I was a guy stuck in space in a spaceship, that I didn't know how to operate, and I am just pushing buttons ON and OFF to figure out what they do in hopes that it can help lead me home. It is such a PHENOMENAL concept and I loved it. There is just something about managing your resources while drifting through space while not knowing what you are doing in the beginning. It was a little uneventful at times but I actually think it was one of its strengths, because when something finally happened you are like "Oh shit" and it leaves a bigger impression on you in that context. To be honest I would love if you turned this game into a commercial roguelike with different ship layouts and events that could suddenly happen like the black hole or the alien ship, but you don't know when or if it is gonna happen and you gotta be prepared for it so you have to be careful about carelessly pushing buttons. If you expanded on the concept I truly believe this could be a great commercial project, I sure think this game has a lot of potential. It could be a bit more consistent artstyle wise and the audio needs a bit of work, but this is one of my favorites of the jam so far

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Thank you for your comment.I am very impressed that you understood the concept and expressed it in your writing. I was very encouraged by your comment. I would like to continue enjoying game production and game jams.