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Retro-Bit Bandit

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A member registered Feb 09, 2020 · View creator page →

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I rarely review or comment on games, but this time I just had to show my support. This game had been in the back of my head for several months since seeing it in my recommendations, and I finally pulled myself together to play it. I must say, I expected maybe 30-45 minutes of entertainment, but instead, I got nearly 5 hours of entertainment — for free. That's absolutely bonkers, dudes!

It's easy to see the sheer passion you guys put into this game. I was hooked all the way through and absolutely fell in love with the characters and the story. The fact that you released it under a pay-what-you-want model really shows how much you love this project and want as many people to experience it. Just for that, I bought both the supporter pack and the soundtrack to support this project. I encourage everyone who can spare some change to do the same if they enjoyed it as much as I did.

I’m really excited to see what you guys come up with for Chapter 2. DON'T YOU DARE ABANDON THIS PROJECT!!!

Alright, that’s all. Have a great day :)

GG 💪

Ayo just dropping by again to say congratulations on winning the game jam BIG TIME!! You made an awesome game that I am glad to have experienced. Extremely well earned! 🏆


I still want that Gameboy port though 😉

This is very well balanced, a lot of people have a tendency to make their first game very hard or very easy on accident, but I felt this game struck a good balance of not being so hard I get frustrated, but also not so easy that I get bored, kudos for that! I felt the art could use a bit more work, but with the vibe you are going for I find this art style perfectly acceptable, but I would appreciate if the bullets were bigger and if there was a bit more juice to firing and being hit. I liked that it changed from space-shooter to top-down bullet-hell, that was fun!

Awesome dude! I will go play it now!

I am unfortunately not a huge fan of the ground/platforms and the characters. But the game seems to work really well using squares and simple shapes so I really think you should lean into that. I would recommend looking at other games that also use simple shapes to create appealing visuals.

Here are two games for this jam that I think does that really well:
Switch https://itch.io/jam/gdevelop-game-jam-4/rate/2216920
Switch Puzzle https://itch.io/jam/gdevelop-game-jam-4/rate/2209769

I also made a game using only squares and simple shapes if you want to take inspiration from that https://atomicpotatoemil.itch.io/shapely-shootout Though I think the before mentioned games did it better.

I can also recommend looking at a commercial game called Thomas Was Alone that made awesome visuals using only squares. 

I hope some of this helps, I am very impressed by your first jam game, and I can easily see the quality of your games increase exponentially in a very short time frame. You already got a great handle on mechanics, now it is just about practicing to create appealing visuals :)

Really neat puzzle game! Very cleverly made and definitely one of my favorite puzzle games of the jam!
I must say I generally really like your art, but I have to address the color scheme, it is REALLY in your face green. I am an old school Gameboy collector so I am used to looking at monochrome green, but this might be a tad too saturated. May I recommend switching to a more subtle green that leans a little more towards blue so that isn't as assaulting on the eyes? I really like your game so I took my time to come up with a color scheme recommendation. I hope you find it useful, but also feel free to tell me to shut up

This is one of those games that works really great on mobile platforms. It's kinda like Flappy Bird but also not. This isn't a genre I make or play or lot of myself so it is a bit hard for me to give proper advice or feedback, and I don't want to repeat what everyone else has already pointed out in the comments. Maybe consider making the cannons move or change positions so it won't be so easy to hover between cannons, but otherwise I don't have a lot unique feedback, a lot of the other comments already pointed out a lot of great stuff to consider

You're welcome! I will be trying your game now!

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Okay I have to say that this is probably the most solid platformer I have played throughout this jam so far, the movement is smooth and it feels great to control, generally the character controller is just so well done. I really like the parallax background it looks really crisp, though I can't say the same about the foreground that looked oddly cheap compared to the background. I wouldn't say it is the best interpretation of the theme, but the game feels really great to play. I would say the biggest strength in the game is how fun it is, but its biggest weakness lies in its theme interpretation. But congratulations you probably made the best feeling platformer I have played in this jam

Sure thing, I am gonna go try it out now!

I am pretty sure you already gave me a really nice comment a while ago, but this one is much nicer so I don't mind 😁!
Thank you so much, comments like these really lift my spirit!

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I like birds and I have a blue parakeet at home so this game is automatically a 10/10 for me! Definitely one of the most unique games I have played this jam. The art is pretty good and I like the sound effects

This is one of those very simple but also very enriching games to play. Very easy to get into and it is satisfying to turn on the green lights. Could definitely see this game become very popular on mobile platforms

Solid timing based platformer you got there! It is hard, but it felt hard because it seemed designed to be and not because of lack of polish or frustrating mechanics. I think the game would benefit from tweening the camera upwards when the player gets higher instead of changing the camera position immediately, it wasn't always easy navigating on the transitions

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I really hope you didn't find my feedback too harsh, my only grind was with the background, and I honestly didn't know if there weren't any sound or if my computer/browser didn't want to play the game properly (has happened a couple of times with other games at this jam). 

Your game is actually really creative and really wanted it to be longer so I could play more of it. 

I remember my first jam game being a buggy unoriginal mess that I still have nightmares of till this day 😅

This game is pretty difficult 😅
I really like the shine light to reveal secrets mechanic. The game is overall pretty fun but it needs some polish. Also I am not a huge fan of the music, sorry... but I will say this game looks better than what I have seen on average throughout this jam, but it could really benefit from a more interesting background

Pretty well executed! Though I will agree with some of the other comments that it would be nice if the camera was more zoomed out. I am a huge fan of the paper-craft graphics

Fun little game, I am kinda sad that there weren't more to it. Though short I found it pretty clever and it could definitely be expanded. Though I have to say I found the background a bit nauseating, maybe slow it down a tad or try more contrasting colors, the lines weren't very comfortable to look at in that speed, but it might just be a problem specifically to me. Also were there no sound or was there a problem in my end?

Say no more, I got you!

Really neat memory game, simple but very enjoyable!

Also I don't know why but for some odd reason in my second run I got an abnormal amount of poisonous eggs. Someone should really hire an egg inspector at this company ..oh wait, I was the egg inspector.. Well too bad they fired me 😜

Thank you kind sir!

Such a nice chill game. It is such a simple mechanic that works so well with the theme. I get flashbacks to this one specific puzzle in Spyro 2 that works with the same mechanics. Also huge fan of the background music!

❤️

I really like that you went with your own art-style, I think more people should do that even if they aren't artists because it always ends up providing so much personality to the game. Platformer wise I think this game could really benefit from a coyote timer, especially when so many of the jumps makes you go so close to the edge. I also think variable jumping would be nice since there was a jump at the start where I persistently bonked the gnomes head into a ceiling which made me fall down before reaching the edge, so it would be nice to be able to control the power of the jump. I hope you don't find it too criticizing, I honestly found this one to be quite fun, it just needs a bit a polish in certain areas. Btw I really like the design of the gnome and the tweening when you jump

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Omg thank you! This comment really made may day! I am glad you enjoyed it, and that you also find the announcer as charming as I do :D

Oh wow thank you for saying that, it is really appreciated!

Somewhat difficult, but not enough to make it frustrating. I think it is an enjoyable platformer, I really like your character design and the monochrome color scheme fits very well with the aesthetics. And I really appreciated the text in the background. I will say though it would have been nice with a little bit of juice when dying, like when colliding with the lasers, maybe a particle explosion or something like that. It felt a tiny bit awkward that you immediately got transported back when dying like that, but that is just a minor polish tip. Other than that great work!

Thank you so much for your nice comment! I am glad you had fun :D

Probably so far my favorite puzzle game of the jam! I absolutely love the Gameboy aesthetics mixed with 3D. Also as Gameboy collector and someone who had to go through the horrors of discrete mathematics I feel oddly represented by this game.

Now all I think there is left to do is port this game to the actual Gameboy. Just shrink the game down to 256kb and re-build it using Z80 Assembly to support the LR35902 architecture, and then we are golden! 😆

Thank you! I am glad that you had fun and played it through till the end even though you found some of the levels a bit bothersome, I really appreciate it 🙂

Thank you! I am so glad you enjoyed it😃

Yeah I have noticed some weird performance inconsistencies that seems to depend very much on the PC playing and the browser being used 🤔

I will make sure to keep the level counter in mind, thanks for the tip!

Xbox One controller works 👌

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I used a Speedlink Torid wireless gamepad, but it uses the same drivers as an xbox 360 controller. I could try it out with an Xbox One controller if you would like?

Somewhat difficult for me personally 😅
But besides that it feels really good to play and the art is awesome, I also think it is a very creative take on the theme

Man this game is hard, but I do love the aesthetics so much. I really like the Castlevania vibe, and the pixel art is really well made, though I did miss a coyote timer for the platforming. Also I couldn't get the D-pad to work with my gamepad, but keyboard controls worked just fine

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I love the Simpsons so there is no one I would rather waste with but Homer. My finger hurts now

One of the better Flappy Bird-ish games I have played at a game jam. I especially like your graphics

This was really satisfying to play. It took me a while to figure out what to do, but when I got the hang of it I had a blast destroying stuff. I also really like the graphics and the audio

I really didn't expect to see a tower defense game in this jam, but you really did make it fit the theme! I  must say I really love the art of the characters, they are very charming and cute