I believe you could find inspiration from a game like Hungry Shark, which boasts impressive level design that aligns well with your theme. While playing your game, I noticed that the camera might be too close or the environment elements might be positioned too tightly together. This observation could potentially be addressed to enhance the overall gameplay experience.
Viewing post in The Titan Adventure jam comments
Yeah, I was actually modifying the game and I reduced the zoom to 80% and 70% when collisions (so it's kinda dynamic zoom). Win and game over goes to 50%. This also looks looks cool with more map on the screen so the grass beds and stuff looks fantastic. I also add some rotor sounds, timers, much more improvements, but I'm waiting till the jam is over to update the game.