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Damn. Great game

I don't remember the exact wave I reached ( I know it was above 10 ), but I reached the blue enemy with the black aura. And was he tea-bagging me ? lol

I have a few issues though. In the chaos of things, I felt like it was a little too hard to tell whether I was doing posture damage to an enemy, or if they were outright blocking me, or if they were doing damage to me. Basically, I felt like there was too much visual stimuli at a time, so some things kinda felt lost to me to the point that I ended up button mashing quite a lot lol.

The audio is amazing though. The music is great. I know I said there was too much visual stimuli, but DAYUM, the game feel is on point here. All the hits are impactful AF both visually and audio wise. I love how distinguishable the audio clip for posture breaking is.

I also feel like you unlock too many moves tbh. Probably just a skill issue from me, but I felt like if you unlocked moves at a slower pace it would be easier to learn them. Maybe instead of unlocking moves every time you die, you get minor stat buffs or something sometimes. I mostly just learnt how to do some of the initial moves and wolf's spinning head kick move or whatever it was because it was cool AF. If I did any other move, it was either cus I button mashed or got lucky kek. But again, this is probably just a skill issue from me. I can imagine other people pulling off some crazy stuff with the fighting engine you made here. oof

And as a suggestion, since the combat is primarily offense based, maybe you could have it such that performing successful combos on enemies allows you to regain structure or something like that.

None the less, this is an absolutely amazing game, especially for this resolution. Big fan of the wave that chucked 10 of those red guys at me lol. 

Im thinking about it, and if i were to make a post jam update, the things ill probably do are

1) Style meter (I CANT BELIEVE I FORGOT TO ADD A STYLE METER)

2) Some kind of combo system rework to make spamming less viable

3) Increasing player health and decreasing lives

4) Somehow making dodge more viable (maybe it regains structure or something idk)