you make a very very good point and I actually 100% agree with you, the original idea was multiple houses ranging in difficulty and a sort of level select system but with the time running out and a flurry of real life issues hitting me everyday of the past week I was only able to work on the game 1-2 hours a day and at one point couldn't work on it for 2 days straight at all. in the last hour of the jam I was forced to just guess how much stuff is around the house and couldn't really balance it well, so I added the high score system as another reason to keep playing. The games current version definitely seems more like a tech demo or concept rather than a full game.