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The aesthetic and style of the game are so clever, everything being office equipment is a really cool idea and the way the game uses those ideas to build their levels is really well done. I really found myself enjoying the game at first, however there are some aspects of the game that ruined my experience slightly. Firstly, even thought the text is part of the style of the game, I found it hard to read at times because it was blurry, however the game is low on text so it's not that big of a deal. However, a detail I couldn't ignore was the level design, at first it felt intuitive and fun, but as I kept progressing, levels felt more janky and some of the precise platforming was harder due to the unconventional feel of the game. Still, I admit that even if the game is challenging, there is a lot of really unique ideas that with a little bit more of polished could result in a great platformer. For the sake of this jam, the game is amazing and I would love to see a future version of the game that expands upon the foundation laid by this entry.

Your comment is very constructive, thank you for taking the time to write it. The text was one of the last details that I didn't have time to correct, sorry if some might not seem clear. The precision that the game requires is part of the challenge and was designed with it, I should rethink this detail as it can ruin the level design.