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(+1)

I absolutely LOVED the puzzle mechanics once it clicked.

Having an indicator of what a future move will cause might be helpful (eg if I move down then I’ll pick the monster back up).

Keep working on this, it shows a lot of promise.

oh! Than you for your reply! 

I had in mind some quality of life improvements for UI, but deadline hit unexpectedly, as always ) 

Glad, you had fun )