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(+2)

I write the following with the context that I understand this game is in early development, and it's a game I find interesting and am interested to see more from.

The RNG within the forest is out of control to the point where it isn't fun (and I love both survival and resource management mechanics). The MC needs to be able to unlock something which helps with navigation, and not several points down the line. It needs to happen within this first act. I found myself saving before every venture into the forest because I knew there was a good chance I may just run into 50 snakes and 25 wolves before discovering anything of value.

There also needs to be additional ways of obtaining food. With the current math, even if you grab every coconut and banana the exact days they respawn, the camp consumes faster than you can obtain and Game Over is inevitable.

The story is all enjoyable, and if the above elements see improvement, then I foresee this being a great game!

Deleted 1 year ago
(+1)

Everything said here is 100% accurate. Especially the food consumption. I would also add instead of a RNG having a static map would be nice. Like having to memorize the stream is east 4 times and north twice, for example. Also, f the panthers. They are too OP with the already OP snakes which, i may add, i stepped on 3 in a row.