PP doesn't seem to work right, or maybe I'm just not understanding how to get it. Completed the game once and the challenge mode #1 with an SS and only had twenty PP to show for it. Considering the cost for an HP upgrade is 100, that seems steep for beating the entire level and still not having the funds to get even one upgrade. Though, in truth, a reduction of multiplier lost when taking damage would be vastly useful to HP max anyhow, since I found myself constantly dying intentionally to try for a different weapon (the icon that upgrades your weapon to a new type doesn't change, so there is no way for me to collect the type I desire. I assume it is supposed to swap through the letter corresponding to the weapon type like in classic R-Type / Gradius style shmups but it always displays an N or H, not sure which it is).
Sanguine-Oni
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serious balance issues. Bosses seem to be impossible. Even when I increased my max HP by twenty the bosses can attack 3 times and win should they decide to do x17 attack strengths each attack -.- Fought bosses several times and either died or had to use the instawin cheat. Game needs more cards that help you with healing rather than just one that heals for 3 HP when bosses hit for 5-6 times that.
Also, using instawin cheat on the police officer game breaks you as it removes her from combat but doesn't bring the map back up, so you are locked on an empty screen with the only option being making a new run.
Thank you very much for the detailed response. That was exactly what I was wondering. I was thinking, when it gets a lot of changes I'd like to test the direction it is going in and see if I like it a lot more. As it stands now, it is a good start, but as you said limited. I'm assuming there will be objectives or a shop or something in the full version eventually?
Not sure if it is linked to this update or what, but I'm hard locked out of progress, I think. I started playing for my first time a few hours before the game updated. I stopped right when the ring was given to me. Came back to the game updating. got the tutorial for Journeys. My touchpad on my laptop apparently doesn't register when in a Journey, so my spells didn't get chosen. Got into my first tutorial battle and noticed the spells were not there and I couldn't progress, so I left the Journey via the 'exit' button. Chose to make the Journey again and this time used the actual mouse buttons to choose my spells and the game's tutorial for loot and resources in the adventure went on as it should. Entered the gate to finish the journey and the story moved on with Grace asking for 30 magical dust and Audrey telling me to fix the garden and wall. I can't get more magical dust than the two I obtained in that one and only battle the tutorial gave me, because my Journey button brings up an empty menu and when I click UPGRADES it tells me to finish the first adventure, which I assume was the tutorial I already completed.
Meanwhile, I have all the materials required to fix the garden and wall, but none of the NPCs will take them and there are no places on any maps for me to click and use them, so I cannot progress any of my three tasks.
I just started this and I have to say I am laughing at the irony... You took a classic character from one of the most popular video games of all time, introduced her into a hentai game, and somehow managed to have her not exposing her breasts like she does in the game's sprites and concept art. XD
Update: Okay, this game is annoying me. All the mini games keep auto-skipping and giving me rewards and I don't even get a chance to do them, just a screen that says find the girls then a 'Good Work!' and rewards message. Secondly, the days appear too short. There are events that tell me to do things at night like hearts and question marks, but they are never choosable as the day ends whenever I try to make it to them in time and they only appear when no time remains.
First off, getting more views may be true, but it can be flagged for it and taken down, so beware.
My issues with it... first is the 'dash' and 'run' don't actually appear to increase speed, so I can never tell when I did it or not. Secondly, damaging enemies involves using them and backing up then moving forward to do it again, but that is never explained, so I spent a lot of time running into the enemies and their health only going down for the initial impact before I realized what what wrong. Then, I discovered the upgrades icon in the upper right far too late into the game because it is never explained either. On that point, it is so far away from everything that when you are trying to rush between enemies to upgrade or deploy defenses, you can't do it. You just can't.
As far as I am concerned, the entire game is seriously unbalanced and nothing more than a rage-inducing experience as it is now, rather than being a Pixel Junk Monsters style game like it seems to take inspiration heavily from.
Closing out that odd possible virus-thing, I gave the game a try. English needs a lot of editing. The story currently makes very little sense since the characters act like strangers and the main character is apparently such an pathetic sap that he just follows her blindly into a fake relationship. I'm assuming there will be filler there to show them knowing one another more?
The minigame needs a tutorial as I have absolutely no clue what he hell I am supposed to be doing or what progress I am making. I climbed both feet and moved around then failed. It needs some kind of indicator or hint system such as a sound.
I would say just remove the body part from the icon. So players know it is no longer operational and to stop attacking it. It was darkening and even though it said 'destroyed' I figured I could break it since it allowed me to still target it. Either that, or when it is destroyed, make it no longer clickable to remove it as an option so turns aren't wasted attacking a broken object. Maybe make a tiny animation like a shatter sign pop up when broken / destroyed too, just as an indicator and added little fun thing?
Thanks for getting back to me. Holy crap, I didn't realize I was so spot-on with my guess of an 85% critical fail rate o n the male twin! LOL!
As for the HP thing, I can see it getting redder on body parts for me, and bleeding for the enemies (or saying destroyed) but it doesn't say how much overall HP one has. I made one enemy's entire body 'destroyed' and he was still alive, for example. It's a very convoluted system, imo.
What is NW.JS? When I open the game it gives me a popup error message
"Your profile can not be used because it is from a newer version of NW.js. Some features may be unavailable. Please specify a different profile directory or use a newer version of NW.js."
I found a download for the app but it just opens a screen that does nothing but scans as a trojan. Further research came up with saying
"Trojan virus: Nwjs.exe is a file that is a component of a Trojan virus. It is designed to perform various malicious actions on an infected computer, such as stealing sensitive information, installing additional malware, and allowing attackers to gain unauthorized access and control of the affected system."
So, why would this pop up asking for an update when I launch your game?
Game opens directly into gallery screen rather than title screen, first of all.
Sound levels keep resetting themselves to almost off.
"Improved combat system"? I hope that implies being able to see the actual HP levels for characters of some kind, and a male twin who isn't somehow constantly stunning himself 99% of the time for seemingly no reason? lol
Seriously, how is that character always critical failing himself into stun states with his own dagger? What's the game mechanic / logic for that, please? Legitimately asking. It didn't explain to me why he would miss 10% of the time, critical fail himself into stun state 85% of the time, and hit for damage on the enemy 5% of the time.
Also, the female twin went down in two hits? Why do these two fight like toddlers with steak knives? lol
Glad I read this. You lost my interest at "furry", "femboy", and "old ladies", but the art style looks cool and the concept for the gameplay being very sandbox-style seems great, so I sincerely wish you the best for the future with this. Nice to see someone not making yet another VN that is just "choose a decision once in a while that really does nothing".
Cool, ty. I'll do that when the update comes out for interacting with a specific character during a specific scene (I don't wanna give spoilers, but I am currently locked at that part waiting because if you enter it you get a dev message saying the scene isn't implemented and you can't go back to view it).
This is a great game but definitely needs fixes for translations as the English is horrible and more often than not incorrect to the point of not making any sense. The other fixes that need to be looked into are the timing of minigames like lockpicking and fishing (as there is a huge delay between pressing the button to stop the slider and when it actually stops), and the puzzles being bugged due to the previous screen's being hidden behind it making the UI overshadow the ability to move the pieces.
I also feel the character Sapphire / Saphire has an introduction that is far too forced and makes no sense whatsoever, to the point it is just uncomfortable to read; as if a child tried to add their fanfic character into an otherwise decently serious action plot. I get you wanted to include her as a plot device, but she feels entirely out of place, her reason for showing up makes zero sense, her dialogue between the main character and her when they meet makes no sense, and the reason for her staying also makes no sense. The entire concept needs severe revamping for the introduction of her.
Yeah, the word "Lecture" is behind the puzzles upper left in the previous screen and prevents touching puzzle pieces in the area it would be in due to making it come up with info on the stealth skill. You literally cannot complete the Art of Discounting puzzle because two pieces are in that spot.
To get by this puzzle, however, I had to click on the outside edge of the piece where the word 'Lecture' wouldn't be. Just keep trying to drag from the very edge of the piece. There is a sweet spot. I wanna say it was the bottom right corner?
Okay, I'm not even out of the intro and already seeing issues. The father left the wife. During the convo he calls his now ex-wife "mom". That needs to be changed to "Julia". Shortly thereafter, the narration says "he left Eve." Which, again, should say he left Julia, not Eve, as Eve is introduced two lines later. Meanwhile, in her introduction, Evelyn aka Eve, calls Julia "Julie". The names are all over the place and I haven't even gotten to the main character's introduction yet.
Out of curiosity, are you writing this with AI generation? Because as someone who uses AI generators as a hobby, I see the generators often lose track of character names and descriptions like that, though not usually twice in the first couple of paragraphs. lol
I had my roomy try to decipher it as well after you told me the code. He is amazing at escape rooms and such and he couldn't guess it either. lol
But, apart from that code that is currently useless, this game is really fun. I particularly like the interactive somnophilia minigame. I did everything but the club scene parts because I cannot figure out how to visit the club. I assumed there would be an option to visit it as you would any other area or the shop, but there isn't. Street only lets me visit the shop or home.
I can't wait for the daughter to have scenes.
Thank you. Sincerely.
That was a 1 not a 4? And yeah, the most confusing part is the line is solely under the 2 and the 6, as if saying to swap those numbers. Even then, it would look like 327 and leave another digit out, so I assumed 42 was replacing the 6 like 3427 though I tried a lot of combinations using the 12 as well. Would have sworn the 7 was at the end considering the line connects the 12 to the 6 as if to say it the twelve belongs in the middle rather than the six. I'd suggest a bar connected to the line that goes under the 67 and the 12. Also, why is that a 1 but look so much different than the 1 in the 17 in the upper middle? It even has a bend like a 7 or 4 @.@
But that leads me to the real question of if someone makes a pin for their own phone... even giving the benefit of the doubt their memory could be atrocious... why are they writing it down in such a convoluted way if the note is for themself? lol
Any chance you could make the walkthrough somewhat helpful by simply stating what the pin number for the phone actually is, please? I found the paper. It has 7 numbers on it, five of which have lines connecting to them and the pin is only four numbers long. I'm getting angry continuously failing as I try different number combinations and your walkthrough just states the obvious of "the pin is on a paper". On top of that, the first number on the paper... is that supposed to be a four? It looks like a 1 or a 7. And the things with the lines in them are 7's, I assume? I've never seen such god-awful number stylings in my life.
I'm legit giving up due to this pin BS. It is infuriating. Early in the game and already hating how hard a simple puzzle is and spent way too long trying to figure it out. Also, kinda a pain in the ass having to keep selecting "Inventory > Who > Use" every single time the pin I enter is incorrect.
So, I grabbed this after seeing Lucy as a Special Guest in That New Teacher, and I have to say... as someone who is usually hugely against linear visual novels without much choices, I have to admit, I was sad to see the screen saying I was at the end of the current update. I just downloaded this a few days ago and have went through it with most of my free time.
I really enjoy your characters' personalities and backstories and find myself constantly wondering how things will go for certain ones. I'll be honest, I grabbed this because of it being a school-themed H-game and found myself growing more disinterested in the H-scenes and spamming my spacebar through some to get back to the story and see what happens next for the more dramatic parts. I know you don't know me, so let me just say... I'm a huge perv so that is saying a lot about your writing, imho.
Keep up the good work! I can't wait for the next update to see what happens to Team Fletcher!
Okay, first off... PLEASE make an option to keep the Halloween title card. I'm a HUGE fan of succubi and that outfit is so my style. lol
That being said, the end of the update said you are new to animating? Hard to believe! Seriously the best animations and physics (such as the breast jiggle) I have seen in any of the games I play on here. Your textures and details for skin, fabric, and everything are amazing too!
Absolutely loving this story. I sometimes find myself so wrapped up in the mystery surrounding the main company that I forget it is an H-game.
I'll add that I'm also a fan of how you toss in the special guests and have a clickable link to their itch pages. I found several great games by other devs by using it and love seeing devs collaborate and support one another.