Very nice game, I think the level design especially has a very high quality. I was afraid I'd get bored soon, but that didn't happen at all! Just a couple of notes: checkpoints could be better managed - in certain situations, I complete section A of the level, then no checkpoint, then section B offers a challenge which is not the continuation of A. So if I die in section B, I don't see a point in repeating section A.
The position of enemies not being reset when re-entering the screen might cause uncertainty, and failure, which gets annoying if paired with the previous issue.
But we're talking about really minor things, it's a good game!
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I agree that the position of the checkpoints could use some work. Part of the reason I failed to notice it at first was because I thought the game was too easy, which I quickly figured out wasn't true when I watched my little sister try it for me after I released the game. I will keep that in mind when I'm working on the game next time, I might also update existing levels if I have the time to do so. As for the enemies not reseting position, the game actually reloads the levels when you die, which means they should get back to their intitial position. I think that initial position wasn't perfectly placed or timed either. I will keep all that in mind in the future. Thank you! I'm glad you liked the game.