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A jam submission

Banana DuckView game page

A duckling fighting for banana 🍌.
Submitted by Hamdy Elzanqali (@HamdyElzanqali) — 6 days, 12 hours before the deadline
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Banana Duck's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#184.2544.254
Gameplay#214.0004.000
Audio#224.0724.072
Graphics#244.3774.377
Authenticity (use of resolution)#644.5654.565

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
(+1)

nt and good game 

Submitted(+1)

I love the pixel art and the shadowed sprite style! What an adorably well-made game with a lovely song to match. Great job!

Developer

Thanks! I'm looking forward to seeing what you are working on. Keep it up!

Submitted(+1)

A nice polished no-frills platformer. I especially the music. Nice colour palette on the graphics too, nice sprite work.

Submitted(+1)

Cute puzzle platformer!

(+1)

fun but hard

(+2)

hard game but good game

Submitted (1 edit) (+1)

Damn, games like this remind me that I’m absolute trash at pure platformers. Seeing others say “difficulty was perfect!” or seeing stuff like 17 deaths is crazy lmao, this game kicked my butt.

Nice work with this. It felt like a good execution of a tried-and-true formula. The level of polish is super impressive and everything looks really great. My only real frustrations came from my own skill issues. Something about spikes on the ground at the same level as the player breaks my brain. Also sometimes it felt like I’d move to a new screen and immediately die to a hazard, but that feels intentional, like just making sure the player always takes their time when they enter a new screen.

Anyway, great job. Loved the music too!

Developer

That's absolutely fine! Not many people are that good with platformers, and I tried making it easier for everyone even by tweaking the hitboxes and all. The main problem is that I am too good at playing platformer games, thus, I fail to see that certain aspects requires way certain levels of skill. As for unintentionally dying when changing the screen, I tried my best to avoid that issue by, 1) making it change the screen earlier not when being exactly in the middle of the adjacent screens, 2) placing obstacles not less than 2 blocks or 16 pixels aways from the edges (most of the time unless the two screens are somewhat related), and 3) tweaking the speed of the character, but I also wanted to make it feel responsive and not too slow in case someone is speedrunning it. Your time is really nice though. I'm glad you liked it!

Submitted (1 edit) (+1)

I watched a video of this and almost rated.. but then I played. 5/5. The level design, the music, the pace of mechanics being introduced.. the checkpoints.. and the HIT BOXES 😍

It's one of the only games I could not put down. I completed it with these stats:
9:50 time played
1/11 Crowns? (probably?)
17 deaths
340 jumps

Now I want to skip my next meeting and top that score.
Very well done!!!

PS: I actually saw some of the updates on twitter and was worried about the subpixel animations but making that a setting (defaulted to off) was a brilliant touch.

Developer(+1)

Thanks for your nice words! I'm really happy that you found the whole experience quite enjoyable. I have put so much effort into making the details of the game, though I believe the game could've benefitted from a slightly better level design, and maybe some more content. Each of the 11 levels has a hidden crown that you need to collect to complete the game. You can reset your stats in the settings if you want to start over. I kept subpixels as an option because that I had so much jittering and unacceptable shaky movement when the game was strictly following the 64x64 rule. I later fixed all these issues and optimised the game to run better at lower resolutions, but I kept it for those looking for a more fluid movement. Thanks again for your interest. Have a wonderful day!

Submitted(+1)

Nice job! This game was really polished for a jam game, a couple of the checkpoints were a little unforgiving, but definitely not a deal breaker. I might try again later, and see if I can get all the crowns :)

Submitted(+1)

Very cute game, very cute graphics and very cute music :), but I find the game too punitive because as soon as we hit something we shouldn't, we restart from too far back. The game should either have more checkpoints or not kill you instantly imo. Apart from that everything is adorable <3

Developer

I do agree that the game needs more checkpoints in some levels, and that the last few levels are less forgiving and generally harder to play since they were a bit rushed. I will take it into consideration when I work on this or another project in the future. Thanks for playing!

Submitted(+1)

Awesome game, almost perfect.

Submitted(+1)

Good job

Submitted(+1)

Saw this one in development, always thought it was super cute!

Submitted(+1)

Great platforming game, the difficulty was perfect for me. And thanks for including gamepad controls, I just wish I could use the analog stick to move around since I find the D-pad to be a bit uncomfortable. Well done!

Submitted(+1)

Fun neat minimalist game.

Submitted(+1)

The most adorable platformer in this jam ~ love a stupid lil` duck (pray for more save points though :))

Submitted(+1)

love the cute graphics, and it's so challenging!

Submitted(+1)

Incredibly polished game. Mechanics were interesting, great music, tight controls. Great job!

Submitted(+1)

Super fun! Great job all around! Cute but deadly. 

Submitted(+1)

Nice little platformer with many cool and fun ideas. Definitely not too easy but still enjoyable enough to keep going. The boss fight at the end was…brutal!

Viewing comments 43 to 24 of 43 · Next page · Last page