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Such a solid entry! This is a mix of ideas that work really well together. I love the golf-style scoring, it gives you an idea on both how fast you can beat a level and how you're doing. I had a lot of fun figuring out the best route on each level (with fun varying levels of success)! I got stuck on the last level that seemed to require good reflexes multiple times in a row, but I will try again on my phone, I suspect this will be easier.

I love how you kept introducing new ideas, the low gravity levels are brilliant! The difficulty ramps up nicely, that's some solid game design here. I can see how this could be expanded in a full blown mobile game. Of all the mobile friendly games I've played, your game is one of my favorites.

The only nitpicking I have (if I rack my brain) is that some sprites have different pixel density than others (for instance the coins vs the ball) due to the fact that multiple assets packs are used, but it's still really pleasant on the eyes. Nothing major at all.

I won't be surprised if this ranks amongst the highest! 😁 I'm excited to try again later, great work! 

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This is such high praise! Really means so much to me and makes me want to keep at this game. I stress very much about polish and sprites and stuff because I think it's my weakest area, so I kind of avoided it a bit in the lead up, but I'm getting the motivation to learn and go at it now. Thank you so much for the support!