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Very very pretty game, both looks and sounds very cool. But it's just way too hard to see where you're going, man. When I'm not falling off of things, I'm getting tripped up because the only time I get good enough visibility is when I'm not allowed to move. I see that there's a little bit more light each time the charterer takes a step, but that little bit of light doesn't really help if that step sends to plunging into the dark abyss. And sometimes it's very hard to have the patience to wait for the last of the little sound to fade away when your only little bit of light is fading with it. Still, very artistic and pleasant on the eyes and ears. I especially love how the face of the characters' portraits would light up on each note as the world did while you spoke to them.

(+1)

Thank you! I'm sorry you had a hard time seeing. That's something I struggled with a lot as the amount of light is dependent on your movement and playstyle. Looking back now I think I should have prioritized a creative solution to this. I'm glad you found the art style interesting though! I'm glad you noticed the portraits. That's something I was really happy with as well.