Thank you so much for this, it's super helpful. I had a few people get bugs around dialogue not working, but I think the way you described it I can understand why it happened now. And your two suggestions for the lights are great I think, especially the comment about the distant vs near visibility. It was no problem at all to upload an accessible build. You made it well worth it to me, thank you so much!
sillychampion
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I had implemented a smoothing effect for the lighting, but it's disabled in the current build. I uploaded another build with it turned on. Also I turned off chromatic aberration and bloom as I saw people on social media saying that might help. I can't say for sure how well this will play or whether it will solve your issue, but you're welcome to give it a shot. I understand if you don't want to risk it. The password is "freeze". https://sillychampion.itch.io/audio-phantom-photosensitive
Thank you so much for the kind words. I'm really happy with the artstyle as well. I was thinking how can I make the best looking realtime lighting on the browser and it was sort of a happy accident from there. I'm glad you enjoyed the gameplay. I was worried people wouldn't see the connection to the theme. I'm really flattered you kept playing even with the fullscreen bug
Thank you! I'm sorry you had a hard time seeing. That's something I struggled with a lot as the amount of light is dependent on your movement and playstyle. Looking back now I think I should have prioritized a creative solution to this. I'm glad you found the art style interesting though! I'm glad you noticed the portraits. That's something I was really happy with as well.
Thank you so much! I wish I could have come up with a better solution for guiding the players. As the lights are tied to audio and movement I struggled with the fact that certain playstyles would end up getting lost more. I'm sorry I couldn't balance it for you. I like the name Charlie, that can be his official name :).
Love the visual style. Everything looks very coherent and I think it really fits the vision you had for the gameplay. It seems like you didn't have enough time for a lot of stuff, but I know you have the skills to make something really cool and I respect that you went for it. Would love to see you explore more with this artstyle.