Thank you so much for the kind words. I've never actually played papers please, but it was an inspiration for sure. I'm glad that you felt the choices were impactful, I wasn't sure it would be all that convincing while I was writing it.
sillychampion
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Great job. I'm really bad at platformers but I kept pushing myself so I could see more of the amazing art. I loved that you had those different game mode / mechanical variations which kept it interesting. I thought they were all pretty well done controls and pacing wise. I feel like you really captured that feeling of progressing through the body in the environments.
my feeling when I finally escaped after getting evaporated by some dudes plaque 15 times in a row:
Thank you so much for playing! I've never thought of myself as a writer, but I'm glad you found it convincing! I'm also feeling mixed about limiting your ability to give forgiveness. When I first thought of that feature I was worried that people's expectation of a father giving confession is that they forgive everyone. I wanted to create a situation where you had to choose who was most worthy of forgiveness which might make you think about morality a little bit. Looking back I think it could have been motivated in the story / setting a little better as well as maybe give you a choice to "over forgive" on one day if you really feel a strong need to, but then face consequences later.
Thank you so much for playing! I'm glad you liked the machine controls. I think if I would expand the game's mechanics, it would be there, but I was worried about the controls being too confusing or requiring a lot of tutorial. That and adding more mail and secrets to find. But you saying there's potential for extension makes me feel really happy!
Thanks so much for playing! I remember at some point in development I thought "maybe figuring out how these things works is part of the fun." I think there should be a little more nuance to that design philosophy looking back on it now lol. Thanks so much for the compliments on the art and sound. Watching your entry on stream showed a lot of care in these categories so this comment means a lot coming from you!
Great job. I had a lot of fun. My only thought is that maybe the segments should be a little quicker and the socks were a bit hard for me to tell if they were inside out or not, but this sort of added to the struggle. Overall this guy and his beautiful voice are going to haunt all my future laundry days.
Thank you so much for this, it's super helpful. I had a few people get bugs around dialogue not working, but I think the way you described it I can understand why it happened now. And your two suggestions for the lights are great I think, especially the comment about the distant vs near visibility. It was no problem at all to upload an accessible build. You made it well worth it to me, thank you so much!
I had implemented a smoothing effect for the lighting, but it's disabled in the current build. I uploaded another build with it turned on. Also I turned off chromatic aberration and bloom as I saw people on social media saying that might help. I can't say for sure how well this will play or whether it will solve your issue, but you're welcome to give it a shot. I understand if you don't want to risk it. The password is "freeze". https://sillychampion.itch.io/audio-phantom-photosensitive
Thank you so much for the kind words. I'm really happy with the artstyle as well. I was thinking how can I make the best looking realtime lighting on the browser and it was sort of a happy accident from there. I'm glad you enjoyed the gameplay. I was worried people wouldn't see the connection to the theme. I'm really flattered you kept playing even with the fullscreen bug
Thank you! I'm sorry you had a hard time seeing. That's something I struggled with a lot as the amount of light is dependent on your movement and playstyle. Looking back now I think I should have prioritized a creative solution to this. I'm glad you found the art style interesting though! I'm glad you noticed the portraits. That's something I was really happy with as well.
Thank you so much! I wish I could have come up with a better solution for guiding the players. As the lights are tied to audio and movement I struggled with the fact that certain playstyles would end up getting lost more. I'm sorry I couldn't balance it for you. I like the name Charlie, that can be his official name :).