Good game and nice music. I wonder how dynamic black shadow is handled. The last level is fun and challenging.
Thank you! Glad to hear you liked it.
I got the shadows by attaching GODOT's 2DPointLight to the character, which is only allowed to light up the coins and the white background. The trick to get pitchblack shadows is to add a second light to the scene, which covers the background and subtracts all light instead of adding it. Result: the character only lights up that what it "sees".