Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! Glad to hear you liked it.
I got the shadows by attaching GODOT's 2DPointLight to the character, which is only allowed to light up the coins and the white background. The trick to get pitchblack shadows is to add a second light to the scene, which covers the background and subtracts all light instead of adding it. Result: the character only lights up that what it "sees".

Thanks for the explanation 👍