Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thank you very much!

Yes the enemy petting mechanic needs a little bit of tweaking. I believe the chances are too high and there’s no difference between petting enemies than allies when they are both at 1 affinity.

In the future version I will include visually the “affinity chains” concept which you will be able to study at the start of each map. Essentially: Unit A (non-affiliated ally) is recruit-able, it also has high affinity with one of the enemy unit B. So you would first recruit A, then use A to recruit B. Or the hard way, try to recruit B with someone else and have a harder time doing it. In this case harder time = more map turns which in a harder map is valuable time lost.