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This is a really neat tile puzzler! The second-to-last level was pretty tough (the one with the two fish and two red dogs), but it felt good to finally figure it out. In general this is a really cool concept for a tile-based puzzle game.

There’s a ton of potential for mechanics similar to the “fish helps you swim” mechanic, which I thought was super cool. Specifically I love how you use that mechanic in the last level. This mechanic in conjunction with the “last monster gets released” mechanic makes me feel like there’s a huge design space here to explore. Really nice job!

Oh, thank you very much for your reply ! Glad, you liked it and see potential in this game. 

Honestly, I surprised by amount of positive comments like yours, despite the game's unfinished nature (I understand that comments in jams are almost always positive, but nonetheless). Maybe I should actually work on this game post-jam.