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Oh, I definitely like the backgrounds! They're a cool bit of color and they add context to a character's stat block.

The game explicitly wanting players to have at least one attribute with a 1 in it to absorb the penalty from the background feels strange, though. Or at least the way it's presented feels strange to me, since my instinct is still to try and build a balanced character, and this mechanically punishes that.

I *do* like the idea of intentionally building in an exploit to funnel player behavior, but I think I would have an easier time if the game simply required a 1 in your background's dumpstat.

(Please do not take any of this to say that you should go back and tinker with core rules in a finished game, that way lies a path of nightmares. More that I as a reader wasn't always on the game's wavelength, which is normal for any published game.)

Oh, certainly, and there is 0 chance that I revise this game again. I've already gone through all of that process. I didn't want to mandate a 1 in a player's stat block, as that just takes away their agency. This way, they still get to make the choice regarding if they want a 1 in their stat block at all (or a 0, in the case of Fortune).