Nice work! I wish there was a little more story, or motivation to survive longer. Good mechanics, Good sound.
I wish it was more obvious how close I am allowed to place Orbs. It becomes very frustrating to have a free orb, but have no place to put it. Maybe allow the player to place it in the Void, to create a hole, and slow it down - but They loose the orb permanently
I am on the team that submitted Bass Invaders - Give it a try!
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Thanks a lot for your feedback!
I also think that this game could be more thematic. It is very abstract. This made it also quite difficult for me to find a theme. What exactly is the void? I will think about this when I polish the game further.
I have already some ideas that could solve the issue with finding positions for orbs.
I just gave Bass Invaders a try.